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Anthropomorphic - A design aspect

Anthropomorphic

design aspect that relates with the human look

In design the term anthropomorphic can be used to describe the appearance of an object in relation to its resemblance to the human body, or part of it. This resemblance determines what is the top, the bottom, the front, the back, and the sides of the object.

The look of an object is instinctively related, by those who are watching it, to the look of the human body. Whether one is looking at a precious modern abstract sculpture or at an ordinary ironing tool, the interpretation of what is seen varies according to the directional reading parameters used by the whatcher. As an illustrative example an iron, if seen from behind while presupposing that that is the front, has a look which is different from the one which appears using the opposite reading parameter. The reading parameter may either be free or determined by the way in which the object has been conceived to be used.

The look of an object is not necessarily put into relation with the whole human body by the watcher. Sometimes it is read in relation with a part of it like arm, hand, face and so on. The image of an obelisk, for example, can be the symbol of a finger, of a penis, of a leg, and other.

The study of the anthropomorphic characteristics of a creation can be used in many field among which are product design, painting, sculpture, web design, and graphic design.
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related subjects:

Graphic Design

Industrial Design

Web Design


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